﻿using UnityEngine;
using System.Collections;
using System;

public class CannonBall : MonoBehaviour {

    public Vector3 originPos;

    void Start()
    {
        originPos = new Vector3(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z);
    }

    public void Destroy()
    {
        Destroy(gameObject);
    }
}
